![]() ![]() Then there are the self-explanatory ‘tank destroyers’ to play around with.Īn intelligent game of tactics and nuances Shots from artillery units – aimed from an overhead view – are most devastating of all but this vehicle type suffers from poor accuracy and slow aiming speeds. When engaged in fire-fights with heavy units, in the time it takes for their turret to turn it’s possible for smaller units to fire, reload, and then be ready for another assault. Heavy tanks move slowly but are protected by strong armour and can fire from great distances, while light tanks have a reduced scope but can travel significantly quicker. Even more so when using special penetrative ammo, which costs a small fortune. When aiming it’s essential to pay attention to the colour coded cursor which indicates chances of penetration. Fuel tanks can be ruptured, ammo racks destroyed and treads ruined to the point of turning foes into sitting ducks. Moreover, every single shot needs to be aimed with precision. It’s a thoughtful set-up.īecause just one chance at leading your team to victory is all you get, remaining undetected by the enemy is critical. Those wanting to stay the duration can help surviving players by highlighting enemy locations. XP and silver – the main currency – are then duly awarded once the previous battle has ended. It is possible however to go back to the garage hub and join a different battle with another tank. That’s no exaggeration – one life is all you get. Rush in without at least a rough plan of attack and you’ll be on the scrapheap in no time. The layout of the land, projectile reach and your allies’ location need to be taken consideration before even thinking about engaging with the enemy. It’s while slowly trundling along the rugged landscapes that it’s wise to start planning your approach. So sizeable, in fact, that the opposition often doesn’t show up on the radar until a minute or so into battle. Maps may be few in number but they’re surprisingly large. It’s an intelligent game of tactics and nuances, designed around both experimentation and teamwork. Sticking two fingers up to good old logic, World of Tanks takes the tolls of controlling a graceless metal monstrosity and utilises them to create a compelling and curiously addictive experience. It’s not as if somebody can crack open a window following an ‘eventful’ near-miss. And although we can’t vouch for certain, chances are they smell something chronic inside. Unappealing on the eye, they lack the refined curves of a sleek sports car their engines chug and stutter instead of purring. ![]() They take an eternity to reload, firing one shot at time. Logic dictates that World of Tanks has no right to be a good game. ![]()
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