Instead, your units have varying levels of attack and defense, and can be upgraded individually up to three times, boosting those base stats. In other words, no one unit is especially adept at taking on a particular tower. As the levels progress, more allied units are introduced to offset some of the newer, more powerful enemy towers, but this isn't really a rock/paper/scissors setup like other tower defense entries. Rather than sending out attacking units, the mysterious antagonists seem keen to just place a crapload of different tower types all around a set of a dozen or so levels taking place in Baghdad and Toyko. The "invasion" takes on an oddly defensive tactic right from the get-go, though. This is, after all, an alien invasion game. Interestingly, the grammar seems to swap back and forth between the Queen's English and American (I don't believe I've ever heard a Brit use "ain't" in seriousness), but it's meant to be cheesy. Play The "story" isn't really much more than an introductory cinematic (that looks rather fancy, I might add) and a bunch of in-mission updates from a goofily voiced set of voice actors from the UK.
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